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Allowing Players to Purchase Virtual Assets with Cryptocurrency

Virtual assets are digital objects that can be owned and traded, often using blockchain technology. Here are some examples of virtual assets:

Digital Currencies as Virtual Assets

Cryptocurrencies, such as Bitcoin, Ethereum, and Litecoin

NFTs as Virtual Assets

Non-fungible tokens (NFTs), which are unique digital assets, such as digital art, music, or collectibles.  Some of the famous NFTs consist of Quantum by Kevin McCoy, CryptoPunks, Bored Ape Yacht Club, Right Click and Save as Guy by XCOPY, Everydays: The First 5000 Days by Beeple, CryptoKitties, Nyan Cat by Chris Torres, Forever Rose by Kevin Abosch, The First Twitter Tweet by Jack Dorsey, Decentraland, and many more.

In Game Items as Virtual Assets

In-game items, such as skins, weapons, or avatars, that can be purchased or earned in video games.  There are several crypto games in the metaverse and each games have several Avatars. The Avatars can be a famous and recognizable design, or it can be a fantasy design.  There are dedicated marketplaces for these Avatars and NFT items. Avatars are becoming an investment in several play-to-earn crypto games. As gaming is growing faster than ever so are creation of new models of avatars.

Virtual Real Estate as a Virtual Asset

Virtual real estate, which is land or property in virtual worlds, such as Decentraland or Second Life and many others. Despite being a virtual asset in the online world it has social components with virtual communities. Virtual real estate is evolving to be a viable investment option. As metaverse develops the expectation is that more and more people will be spending their time in the virtual world and therefore the ownership of a digital land works like a lucrative asset.

Digital Securities as a Virtual Assets

Digital securities, such as stocks or bonds, that are issued and traded on blockchain platforms. Some examples are Coinbase Global, Block and PayPal Holdings, Canaan and Hut 8 Mining, Nvidia and AMD, Meta Platforms and Shopify, Robinhood Markets, CME Group,

Virtual Currencies as Virtual Assets

Virtual currencies, such as Linden Dollars in Second Life or V-Bucks in Fortnite, which can be used to buy in-game items or exchanged for real-world currency.

Decentralized Identity Systems as Virtual Assets

Digital identities, such as decentralized identity systems, that allow individuals to control their personal data and authenticate their identity online.

These are just a few to name virtual assets and the regulatory framework for the cryptocurrency space is evolving. Making money with crypto is not the same as yesteryears.  It takes more caution than ever. Shorts are heavy and the trades are wild.

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Maheen Hernandez

A finance graduate, Maheen Hernandez has been drawn to cryptocurrencies ever since Bitcoin first emerged in 2009. Nearly a decade later, Maheen is actively working to spread awareness about cryptocurrencies as well as their impact on the traditional currencies. Appreciate the work? Send a tip to: 0x75395Ea9a42d2742E8d0C798068DeF3590C5Faa5

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