The metaverse is a computer-generated reality, which is parallel to the physical world where people will be able to interact with the digital environment and the objects in it. Thus, all users who are participating in the metaverse will be able to interact with each other virtually while experiencing what the metaverse environment has to offer.
Users of the Metaverse get virtual identities as each of them use unique avatars and inventories of digital items which they own. The metaverse is a combination of different types of technology. The Metaverse is in its nascent stage and it is continuing to evolve. Some of the features of the Metaverse which we are already aware of are virtual reality, augmented reality, mixed reality, image recognition, eye tracking, and 3D environments.
Mark Zuckerberg has targeted the educational sector to be the focus of his vision. Thus, bringing education to life.
Metaversity, founded by former Twitter India Head Manish Maheshwari with the $5 million funding led by Antler India are going build a metaverse of education to expand globally. Metaversity is an intersection between Education and Web 3.0.
Lot of research is underway to build classrooms in the Metaverse. The 3D immersive virtual learning platforms will permit students to attend classes as animated avatars. The companies are going to come up with new course structures to enhance online learning experience.
Metaverse and Education: Metaverse presents an opportunity for students to have the experience of being in a class without physically leaving their country of residence. The metaverse permits an immersive experience in to the digital classroom environment where students will be able to interact with the learning content. Thus, it provides users with an empowered learning experience.
The experiences in the metaverse space are limited only by one’s imagination. Students will be able to travel through time and space while learning: Travel in time to experience the life of ancient civilizations; Experience historical events in an immersive manner in the digital space; study any organ of the human body from within by stepping inside of it; and visiting virtual museums and exhibitions.
High levels of engagement: Engagement and focus is very important in education, which is absolutely facilitated in the metaverse space. The immersive experience is a great way to improve the interest of children in education to eventually improve their engagement in studies.
The idea of book-based lessons makes one get lost in their own thoughts and day dream; however, the metaverse makes it possible to capture the absolute attention of the reader using real-time experience.
Distance learning revolutionized with Metaverse in Education: There are concerns that in this new era of digital learning, there will be no teacher-student interaction. Boredom and a lack of classroom environment is expected to be coming at a cost. However, if educational methods which suit the metaverse space is overhauled in line with student psychology, those issues would be addressed. And, distance learning can be enhanced with improved experience.
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